Debuff Effect: A debuff effect for any negative status: a violet sigil spins up over the head, slams down over the character leaving afterimages and lands in a dark burst as chevrons sink.

Debuff Effect

A debuff effect for any negative status: a violet sigil spins up over the head, slams down over the character leaving afterimages and lands in a dark burst as chevrons sink. Plays once per loop.

Debuff Effect is an HD effect that loops seamlessly every 1.5 seconds, drawn on a 320 by 320 canvas. It is built from 12 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 45 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.5 s loop.

Debuff Effect at 8 moments, from 0 s to 1.31 s

HOW IT'S MADE

Debuff Effect stacks 12 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.5 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.46 s, so the layers arrive one after another. To change its colour, select "Sinking Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Sigil Spin Upparticles / additiveA single particle at the start. It grows as it ages. Colour: violet.
  2. Sigil Glowparticles / additiveA single particle at the start. Colour: violet.
  3. Slamming Sigilparticles / additiveA single particle at 0.25 s. Colour: pale violet.
  4. Afterimagesparticles / additiveRings set off by "Slamming Sigil". Colour: violet.
  5. Landing Flashparticles / additiveA single particle at 0.42 s. It grows as it ages. Colour: pale violet.
  6. Landing Ringparticles / additiveA single particle at 0.42 s. It grows as it ages. Colour runs from white to violet over each life.
  7. Floor Mark, Sinking Glowparticles / additiveA single particle at 0.42 s. Colour: violet.
  8. Ink SmokeparticlesOne burst of 14 smoke puffs from a ring at 0.42 s. They grow as they age and slow down with drag. Colours range between black and deep violet.
  9. Sinking Chevrons Left, Sinking Chevrons Rightparticles / additive3 single particles at set times. They ease to a stop. Colour runs from white to deep violet over each life.
  10. Sinking Motesparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. Colours range between pale violet and violet.

DETAILS

Length
1.5 seconds, seamless loop
Canvas
320 x 320, HD
Layers
12 emitters
Blend
Mostly additive (glows)
Colours
violetwhitepale violetdeep violet
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Status by ParticleFX Studio (CC0)
Tags
debuff, debuff effect, curse, hex, weaken, status, purple

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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