Silence Status: A silence status on a character: a sealed sigil with a slash through a music note hangs over the head while rings of sound are swallowed inward and violet mist gags the throat.

Silence Status

A silence status on a character: a sealed sigil with a slash through a music note hangs over the head while rings of sound are swallowed inward and violet mist gags the throat. Loops seamlessly.

Silence Status is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 7 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Silence Status at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Silence Status stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Swallowed Sound" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Seal Glow, Muted Note, Floor Glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Seal Ringstroke / additiveA glowing line traced along a circle.
  3. Seal Slash Linestroke / additiveA glowing line traced along a path.
  4. Rune Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  5. Swallowed Soundparticles / additiveA single particle every 0.5 s. It shrinks as it ages. Colour: pale violet.
  6. Throat MistparticlesA steady stream of smoke puffs across a box. They grow as they age. Colour: deep violet.
  7. Throat Glowparticles / additiveA steady stream of soft glows across a box. Colour: violet.
  8. Lilac Motesparticles / additiveA steady stream of soft glows from a ring. Colour: pale violet.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
7 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
pale violetvioletpinkdeep violet
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
silence, silenced, mute, no casting, status, debuff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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