Fire Shield Buff: A fire shield buff: three fireballs circle the character, swelling in front and dimming behind, trailing flames and embers over a warm, heat-hazed floor.

Fire Shield Buff

A fire shield buff: three fireballs circle the character, swelling in front and dimming behind, trailing flames and embers over a warm, heat-hazed floor. Loops seamlessly.

Fire Shield Buff is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 7 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Fire Shield Buff at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Fire Shield Buff stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, paths, flipbook sprites and post filters (heat haze, bloom and vignette).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Heat Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Fire Light, Heat Auraparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Orbit Glowstroke / additiveA glowing line traced along a circle.
  3. Fireball Haloparticles / additiveA steady stream of soft glows. They travel along a path. Colour: orange.
  4. Fireball Flameparticles / additiveA steady stream of flames. They travel along a path and play a flipbook animation. Colour: orange.
  5. Fireball Coreparticles / additiveA steady stream of soft glows. They leave "Flame Trail" behind them, leave "Embers" behind them and travel along a path. Colour: pale gold.
  6. Flame Trailparticles / additiveSoft glows set off by "Fireball Core". They float upward and shrink as they age. Colour runs from gold to deep red over each life.
  7. Embersparticles / additiveStreaks set off by "Fireball Core". They wander on turbulence. Colour runs from white to orange over each life.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
7 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
orangewhitepale goldgold
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
fire shield, flame aura, fire orbs, orbit, fire, buff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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