Mana Regen Aura: A mana regeneration aura on a caster: blue mana is drawn in from all around into a pulsing core at the chest while ribbons spiral up the body over a turning rune circle.

Mana Regen Aura

A mana regeneration aura on a caster: blue mana is drawn in from all around into a pulsing core at the chest while ribbons spiral up the body over a turning rune circle. Loops seamlessly.

Mana Regen Aura is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 13 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Mana Regen Aura at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Mana Regen Aura stacks 13 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, sub-emitters set off by other particles, paths and post filters (bloom and vignette).

It loops seamlessly every 2.4 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.53 s, so the layers arrive one after another. To change its colour, select "Body Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Glow, Body Aura, Mana Coreparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Mana Wispsparticles / additiveA steady stream of flames around a box outline. They sway from side to side. Colours range between blue and pale violet.
  3. Rune Circlestroke / additiveA glowing line traced along a circle.
  4. Rune Dashesstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  5. Pentagramstroke / additiveA glowing line traced along a star.
  6. Mana Inflowparticles / additiveA steady stream of streaks from a ring. They set off "Absorb Pops" when they die. Colour runs from blue to white over each life.
  7. Absorb Popsparticles / additiveSoft glows set off by "Mana Inflow". Colours range between pale blue and white.
  8. Tick Pulseparticles / additiveA single particle every 0.8 s. It grows as it ages. Colour runs from white to pale blue over each life.
  9. Tick Flareparticles / additiveA single particle every 0.8 s. It spins. Colour: white.
  10. Mana Ribbon 1, Mana Ribbon 2, Mana Ribbon 3particles / additiveA single particle every 0.8 s. It travels along a path. Colour runs from blue to white over each life.

2 more layers are in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
13 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
bluepale bluewhitepale violet
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), ParticleFX Survivors Enemies by ParticleFX Studio (CC0)
Tags
mana, regen, mana regeneration, aura, blue, buff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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