Ice Shard Burst: An ice shard burst for frost hits and freeze procs: a cold flash and cross flare, a star of crystal spikes that snaps out and holds a beat, scattering shards, glitter and snowflakes.

Ice Shard Burst

An ice shard burst for frost hits and freeze procs: a cold flash and cross flare, a star of crystal spikes that snaps out and holds a beat, scattering shards, glitter and snowflakes. Plays once per loop.

Ice Shard Burst is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 320 by 320 canvas. It is built from 8 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Ice Shard Burst at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Ice Shard Burst stacks 8 particle emitters, each with its own job. One technique stands out: post filters (bloom and vignette).

It loops seamlessly every 0.9 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Frost Ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Cold Puffparticles / additiveOne burst of 8 soft glows from a disc at 0.03 s. They grow as they age and slow down with drag. Colour: blue.
  2. Flash, Frost Ringparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour: pale cyan.
  3. Cross Flareparticles / additiveA single particle at 0.03 s. It swells and then shrinks away. Colour: pale cyan.
  4. Crystal SpikesparticlesOne burst of 9 debris from a disc at 0.03 s. They swell and then shrink away, turn to face where they move and slow down with drag. Colours range between white and pale blue.
  5. Small ShardsparticlesOne burst of 26 shards from a disc at 0.03 s. They fall under gravity, spin and slow down with drag. Colours range between white and blue.
  6. Glitterparticles / additiveOne burst of 30 soft glows from a disc at 0.03 s. They slow down with drag. Colours range between white and pale cyan.
  7. Snowflakesparticles / additiveOne burst of 6 snowflakes from a ring at 0.07 s. They spin and slow down with drag. Colours range between white and pale blue.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
320 x 320, HD
Layers
8 emitters
Blend
Mostly additive (glows)
Colours
pale cyanwhitebluepale blue
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
ice, hit, shard, frost, impact, freeze, spark

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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