Gacha Capsule Open: A gacha capsule drops in and bounces, wobbles harder as light leaks from the seam, then the top pops off spinning and a gold star of light bursts out with rays, a ring and confetti.

Gacha Capsule Open

A gacha capsule drops in and bounces, wobbles harder as light leaks from the seam, then the top pops off spinning and a gold star of light bursts out with rays, a ring and confetti. Plays once for gacha pulls.

Gacha Capsule Open is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Gacha Capsule Open at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Gacha Capsule Open is a compact effect made from 5 particle emitters. Techniques worth a look: glowing strokes traced along shapes, sprite modules, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.4 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. It carries little colour of its own, so it takes a tint well: select "Open Flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Light Raysparticles / additiveOne burst of 14 streaks at 1.1 s. They swell and then shrink away. Colours range between gold and pale pink.
  3. Capsule Bottom, Capsule TopspriteA placed image. Extras: keyframed motion.
  4. Seam Leaksprite / additiveA placed glow.
  5. Seam Sparksparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. They slow down with drag. Colour runs from white to gold over each life.
  6. Open Flashparticles / additiveA single particle at 1.1 s. It grows as it ages. Colour: white.
  7. Open Ringstroke / additiveA glowing line traced along a circle.
  8. Prize Lightsprite / additiveA placed glow. Extras: keyframed motion.
  9. Prize GemspriteA placed image. Extras: bounce, shine sweep, glow and keyframed motion.
  10. ConfettiparticlesOne burst of 40 squares from a disc at 1.1 s. They fall under gravity, spin and slow down with drag. Colours range between pink and cyan.

One more layer is in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitegoldpinkpale pink
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
gacha, capsule, gashapon, pull, reveal, loot, prize, reward

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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