Rarity Reveal Beam: A rarity reveal beam climbs through the tiers every half second, white, green, blue, purple, then gold, growing thicker with a ring at each step, and ends in a gold flash with flung stars.

Rarity Reveal Beam

A rarity reveal beam climbs through the tiers every half second, white, green, blue, purple, then gold, growing thicker with a ring at each step, and ends in a gold flash with flung stars. Plays once before a loot or gacha reveal.

Rarity Reveal Beam is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters, 1 laser beam and 6 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Rarity Reveal Beam at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Rarity Reveal Beam is drawn with 6 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 9 particle emitters. Techniques worth a look: laser beams, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 3 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.12 s, so the layers arrive one after another. To recolour the line, select "Floor Ring" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  2. Rarity Beamlaser / additiveA laser beam firing upward. It pulses 5 times a second.
  3. Rising Motesparticles / additiveA stream of streaks from a disc, its rate keyframed over the loop. Colours range between white and pale blue.
  4. Tier Ring 1, Tier Ring 2, Tier Ring 3 +2stroke / additiveA glowing line traced along a circle.
  5. Tier Flash 1particles / additiveA single particle at 0.12 s. It grows as it ages. Colour: pale blue.
  6. Tier Flash 2particles / additiveA single particle at 0.62 s. It grows as it ages. Colour: green.
  7. Tier Flash 3particles / additiveA single particle at 1.12 s. It grows as it ages. Colour: blue.
  8. Tier Flash 4particles / additiveA single particle at 1.62 s. It grows as it ages. Colour: violet.
  9. Tier Flash 5particles / additiveA single particle at 2.12 s. It grows as it ages. Colour: gold.
  10. Legendary Flashparticles / additiveA single particle at 2.12 s. It grows as it ages. Colour: pale gold.

2 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters, 1 laser and 6 glowing strokes
Blend
Mostly additive (glows)
Colours
whitepale bluegoldgreen
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
rarity, reveal, beam, gacha, loot, legendary, tiers, pull

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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