Common Chest Opening: A common chest opening: an iron-trimmed chest drops in with dust, hops, and the lid pops with a soft white flash and puff while a few coins bounce out and sparkles rise.

Common Chest Opening

A common chest opening: an iron-trimmed chest drops in with dust, hops, and the lid pops with a soft white flash and puff while a few coins bounce out and sparkles rise. Plays once; the first of four rarity tiers.

Common Chest Opening is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Common Chest Opening at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Common Chest Opening stacks 6 particle emitters, each with its own job. Techniques worth a look: sprite modules, collisions, keyframed parameters and post filters (bloom).

It loops seamlessly every 1.8 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.55 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Open Flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Landing DustparticlesOne burst of 10 smoke puffs from a ring at 0.2 s. They grow as they age, spin and slow down with drag. Colour: grey.
  3. Lid Open, Chest, LidspriteA placed image. Extras: palette swap, outline and keyframed motion.
  4. Inner Glow, Seam Leaksprite / additiveA placed glow.
  5. Open Flashparticles / additiveA single particle at 0.62 s. It grows as it ages. Colour: white.
  6. Open PuffparticlesOne burst of 8 smoke puffs along a line at 0.62 s. They grow as they age, spin and slow down with drag. Colours range between pale blue and blue.
  7. CoinsparticlesOne burst of 5 coins and gems along a line at 0.64 s. They fall under gravity, bounce when they hit something and grow as they age. Colour: white.
  8. Rising Sparklesparticles / additiveA stream of stars along a line, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale blue.
  9. Out Poofparticles / additiveOne burst of 18 soft glows across a box at 1.55 s. They shrink as they age and slow down with drag. Colours range between white and pale blue.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitepale bluegreyblue
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
chest, common, chest opening, loot, rarity, reward, coins, grey

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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