Gem Burst: A burst of gems in every colour: a white flash and a prism ripple of rainbow rings, then blue, green, red and purple gems fly out trailing their own glow, fall and bounce with glints.

Gem Burst

A burst of gems in every colour: a white flash and a prism ripple of rainbow rings, then blue, green, red and purple gems fly out trailing their own glow, fall and bounce with glints. Plays once for loot drops.

Gem Burst is an HD effect that loops seamlessly every 1.4 seconds, drawn on a 512 by 512 canvas. It is built from 11 particle emitters and 6 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 42 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.4 s loop.

Gem Burst at 8 moments, from 0 s to 1.22 s

HOW IT'S MADE

Gem Burst is drawn with 6 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 11 particle emitters. Techniques worth a look: sub-emitters set off by other particles, collisions, keyframed parameters and post filters (bloom).

It loops seamlessly every 1.4 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.07 s, so the layers arrive one after another. To recolour the line, select "Prism Ring 1" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. Flashparticles / additiveA single particle at 0.05 s. It grows as it ages. Colour: white.
  2. Prism Ring 1, Prism Ring 2, Prism Ring 3 +3stroke / additiveA glowing line traced along a circle.
  3. Blue Gems Trailparticles / additiveSoft glows set off by "Blue Gems". They shrink as they age. Colours range between white and blue.
  4. Blue GemsparticlesOne burst of 6 coins and gems from a disc at 0.05 s. They set off "Landing Glints" on impact, leave "Blue Gems Trail" behind them, fall under gravity and bounce when they hit something. Colour: white.
  5. Green Gems Trailparticles / additiveSoft glows set off by "Green Gems". They shrink as they age. Colours range between white and green.
  6. Green GemsparticlesOne burst of 6 coins and gems from a disc at 0.05 s. They set off "Landing Glints" on impact, leave "Green Gems Trail" behind them, fall under gravity and bounce when they hit something. Colour: white.
  7. Red Gems Trailparticles / additiveSoft glows set off by "Red Gems". They shrink as they age. Colours range between white and red.
  8. Red GemsparticlesOne burst of 6 coins and gems from a disc at 0.05 s. They set off "Landing Glints" on impact, leave "Red Gems Trail" behind them, fall under gravity and bounce when they hit something. Colour: white.
  9. Purple Gems Trailparticles / additiveSoft glows set off by "Purple Gems". They shrink as they age. Colours range between white and violet.
  10. Purple GemsparticlesOne burst of 6 coins and gems from a disc at 0.05 s. They set off "Landing Glints" on impact, leave "Purple Gems Trail" behind them, fall under gravity and bounce when they hit something. Colour: violet.

2 more layers are in the studio.

DETAILS

Length
1.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
11 emitters and 6 glowing strokes
Blend
Mostly additive (glows)
Colours
whitevioletbluered
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
gem, gems, burst, loot, jewels, reward, rainbow, drop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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