Magic Warp Portal: A standing warp portal: an upright oval of crackling cyan-violet energy with a tunnel of rings receding into its dark heart and streaks of light spiralling in.

Magic Warp Portal

A standing warp portal: an upright oval of crackling cyan-violet energy with a tunnel of rings receding into its dark heart and streaks of light spiralling in. Loops seamlessly.

Magic Warp Portal is an HD effect that loops seamlessly every 3 seconds, drawn on a 384 by 384 canvas. It is built from 12 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Magic Warp Portal at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Magic Warp Portal draws its motion with ribbons: 4 of its 12 particle emitters leave a trail through their recent positions. Techniques worth a look: glowing strokes traced along shapes, magnets, paths, particles stretched along their motion and post filters (bloom and vignette).

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Tunnel Rings" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Spill, Outer Glow, Depth Glow +1particles / additiveA single long-lived particle that stays for the whole loop.
  2. Dark HeartparticlesA single long-lived particle that stays for the whole loop.
  3. Tunnel Ringsparticles / additiveA steady stream of image sprites. They shrink as they age. Colour runs from pale cyan to violet over each life.
  4. Inward Streaks 1, Inward Streaks 2, Inward Streaks 3 +1particles / additiveA steady stream of ribbon trails. They travel along a path. Colour runs from pale cyan to violet over each life.
  5. Rim Glowstroke / additiveA glowing line traced along a circle.
  6. Rimstroke / additiveA glowing line traced along a circle. It wobbles like unstable energy.
  7. Rim Runnerstroke / additiveA glowing line traced along a circle. A lit stretch of it travels round the shape.
  8. Rim Sparksparticles / additiveA steady stream of streaks along a path. They slow down with drag. Colour runs from white to cyan over each life.
  9. Sucked Motesparticles / additiveA steady stream of streaks from a ring. They are swallowed by a magnet at its centre and slow down with drag. Colours range between white and pale violet.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 384, HD
Layers
12 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
whitevioletbluecyan
Sprites
Built-in shapes only
Tags
warp portal, portal, gate, teleport, arcane, fast travel, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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