Mana Bolt Spell: A mana bolt: light gathers at the hand, a white-hot arcane orb with a comet trail flies across and bursts on impact in a ring, a rune flash and arcane shards.

Mana Bolt Spell

A mana bolt: light gathers at the hand, a white-hot arcane orb with a comet trail flies across and bursts on impact in a ring, a rune flash and arcane shards. Plays once per loop.

Mana Bolt Spell is an HD effect that loops seamlessly every 1 seconds, drawn on a 384 by 384 canvas. It is built from 15 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Mana Bolt Spell at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Mana Bolt Spell stacks 15 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 1 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Bolt Halo" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Gatherparticles / additiveOne burst of 16 streaks from a ring at the start. Colours range between pale blue and pale violet.
  2. Hand Chargeparticles / additiveA single particle at the start. It grows as it ages. Colour: blue.
  3. Muzzle Flash, Bolt Coreparticles / additiveA single particle at 0.12 s. Colour: white.
  4. Bolt Haloparticles / additiveA single particle at 0.12 s. Colour: blue.
  5. Bolt Trailparticles / additiveA single particle at 0.12 s. Colour runs from pale blue to pale violet over each life.
  6. Bolt Orbparticles / additiveA single particle at 0.12 s. Colour: pale cyan.
  7. Bolt Flareparticles / additiveA single particle at 0.12 s. It spins. Colour: white.
  8. Trail Sparklesparticles / additiveImage sprites set off by "Bolt Orb". They slow down with drag. Colours range between white and pale violet.
  9. Impact Flashparticles / additiveSoft glows set off by "Bolt Orb". They grow as they age. Colour: pale blue.
  10. Impact Ringparticles / additiveImage sprites set off by "Bolt Orb". They grow as they age. Colour runs from white to cyan over each life.

4 more layers are in the studio.

DETAILS

Length
1 seconds, seamless loop
Canvas
384 x 384, HD
Layers
15 emitters
Blend
Mostly additive (glows)
Colours
whitepale violetbluepale blue
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
mana bolt, magic missile, projectile, arcane, spell, mage, blue

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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