Healing Totem: A healing totem: a green crystal floats over a ward circle, joined to it by a beam, and every pulse flashes it and sends a heal ring out over the floor with crosses rising.

Healing Totem

A healing totem: a green crystal floats over a ward circle, joined to it by a beam, and every pulse flashes it and sends a heal ring out over the floor with crosses rising. Loops seamlessly.

Healing Totem is an HD effect that loops seamlessly every 3 seconds, drawn on a 320 by 320 canvas. It is built from 9 particle emitters, 1 laser beam and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Healing Totem at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Healing Totem centres on 1 laser beam drawn as glowing strips, with 9 particle emitters around them. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, sprite modules, paths and post filters (bloom and vignette).

It loops seamlessly every 3 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.08 s, so the layers arrive one after another. To change its colour, select "Crystal Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Glow, Crystal Glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Ward Circlestroke / additiveA glowing line traced along a circle.
  3. Ward Dashesstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  4. Ward Beamlaser / additiveA laser beam firing downward. It pulses 2 times a second.
  5. Heal CrystalspriteA placed image. Extras: bounce, glow and shine sweep.
  6. Pulse Flashparticles / additiveA single particle every 1.5 s. It grows as it ages. Colour: pale green.
  7. Crystal Ringparticles / additiveA single particle every 1.5 s. It grows as it ages. Colour runs from white to pale green over each life.
  8. Heal Waveparticles / additiveA single particle every 1.5 s. It grows as it ages. Colour runs from white to green over each life.
  9. Rising Crossesparticles / additiveBursts of 4 image sprites from a disc every 1.5 s. They grow as they age. Colour runs from white to green over each life.
  10. Orbiting Motesparticles / additiveA steady stream of ribbon trails. They travel along a path. Colours range between white and pale gold.

2 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
320 x 320, HD
Layers
9 emitters, 1 laser and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whitegreenpale greendeep green
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
totem, healing ward, crystal, heal, aoe, green, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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