Water Heal: A water heal: droplets climb around the character into an orb overhead that bursts into a healing shower, splashing and rippling on the floor as bubbles rise.

Water Heal

A water heal: droplets climb around the character into an orb overhead that bursts into a healing shower, splashing and rippling on the floor as bubbles rise. Plays once per loop.

Water Heal is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 384 by 384 canvas. It is built from 19 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Water Heal at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Water Heal stacks 19 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, paths, flipbook sprites and post filters (bloom and vignette).

It loops seamlessly every 1.8 s, and 13 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.98 s, so the layers arrive one after another. To change its colour, select "Heal Column" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Lightparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Water Stream 1, Water Stream 2, Water Stream 3particles / additive2 single particles at set times. They leave "Stream Drips" behind them and travel along a path. Colour runs from blue to white over each life.
  3. Stream Dripsparticles / additiveSoft glows set off by "Water Stream 1", "Water Stream 2" and "Water Stream 3". They fall under gravity. Colours range between white and cyan.
  4. Orb Glowparticles / additiveA single particle at 0.04 s. It grows as it ages. Colour: blue.
  5. Water OrbparticlesA single particle at 0.06 s. It grows as it ages. Colour: blue.
  6. Orb Coreparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour: white.
  7. Burst Flashparticles / additiveA single particle at 0.66 s. It grows as it ages. Colour: white.
  8. Burst Ringparticles / additiveA single particle at 0.66 s. It grows as it ages. Colour runs from white to pale cyan over each life.
  9. Showerparticles / additiveOne burst of 80 streaks from a disc at 0.66 s. They set off "Ripples" on impact, set off "Spray" on impact, fall under gravity and vanish when they hit something. Colour runs from white to blue over each life.
  10. Ripplesparticles / additiveRings set off by "Shower". They grow as they age. Colour runs from white to pale cyan over each life.

7 more layers are in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
384 x 384, HD
Layers
19 emitters
Blend
Mostly additive (glows)
Colours
whitepale cyanbluecyan
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
heal, water, healing, blue, aqua, tide, support

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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