Money Tree Shake: Shaking a money tree in an idle game: the canopy glints as leaves burst and flutter down and gold coins drop in two waves to bounce and clink on the ground, with a few banknotes.

Money Tree Shake

Shaking a money tree in an idle game: the canopy glints as leaves burst and flutter down and gold coins drop in two waves to bounce and clink on the ground, with a few banknotes. Plays once; the tree is a stand-in.

Money Tree Shake is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Money Tree Shake at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Money Tree Shake is a compact effect made from 5 particle emitters. Techniques worth a look: sub-emitters set off by other particles, collisions, keyframed parameters and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.2 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.24 s, so the layers arrive one after another. To change its colour, select "Leaves" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Canopy Glintsparticles / additiveA stream of stars across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.
  2. LeavesparticlesA stream of leaves and petals across a box, its rate keyframed over the loop. They fall under gravity, sway from side to side, spin and slow down with drag. Colour: green.
  3. Falling Coinsparticles2 timed bursts of coins and gems across a box, 17 in all. They set off "Coin Clinks" on impact, fall under gravity, bounce when they hit something and grow as they age. Colour: white.
  4. Coin Clinksparticles / additiveStars set off by "Falling Coins". They swell and then shrink away. Colours range between white and pale gold.
  5. NotesparticlesOne burst of 4 rings across a box at 0.24 s. They fall under gravity, sway from side to side, spin and slow down with drag. Colour: white.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters
Blend
Mostly normal
Colours
whitegreenpale gold
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
money tree, idle, coins, shake, tree, harvest, tycoon, collect

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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