Ore Mining Hit: A pickaxe strike for mining simulators: a white impact star, flash and ring, hot sparks that bounce, rock chunks and gold nuggets that fly and bounce, and a dust puff.

Ore Mining Hit

A pickaxe strike for mining simulators: a white impact star, flash and ring, hot sparks that bounce, rock chunks and gold nuggets that fly and bounce, and a dust puff. Plays once per hit; the ore rock is a stand-in.

Ore Mining Hit is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 512 by 512 canvas. It is built from 7 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Ore Mining Hit at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Ore Mining Hit stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, collisions, particles stretched along their motion and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 0.9 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.06 s, so the layers arrive one after another. To change its colour, select "Impact Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Impact Flashparticles / additiveA single particle at 0.05 s. It grows as it ages. Colour: pale gold.
  2. Impact Starparticles / additiveA single particle at 0.05 s. It grows as it ages. Colour: white.
  3. Impact Ringstroke / additiveA glowing line traced along a circle.
  4. Sparksparticles / additiveOne burst of 34 streaks at 0.05 s. They fall under gravity, bounce when they hit something and slow down with drag. Colour runs from white to orange over each life.
  5. Rock ChunksparticlesOne burst of 10 debris from a disc at 0.05 s. They fall under gravity, bounce when they hit something and spin. Colour: grey.
  6. Gold NuggetsparticlesOne burst of 4 image sprites at 0.06 s. They leave "Nugget Glints" behind them, fall under gravity, bounce when they hit something and spin. Colour: white.
  7. Nugget Glintsparticles / additiveStars set off by "Gold Nuggets". They swell and then shrink away. Colours range between white and pale gold.
  8. Dust PuffparticlesOne burst of 8 smoke puffs from a disc at 0.06 s. They fall under gravity, grow as they age, spin and slow down with drag. Colour: grey.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
512 x 512, HD
Layers
7 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitegreypale goldorange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
mining, pickaxe, ore, hit, simulator, sparks, rock, gold

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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