Mining Block Break: Pixel art block mining: three pick hits shake a diamond ore block with sparks and chips as cracks spread, then it breaks into chunky bits that bounce on the grass and a diamond drops out.

Mining Block Break

Pixel art block mining: three pick hits shake a diamond ore block with sparks and chips as cracks spread, then it breaks into chunky bits that bounce on the grass and a diamond drops out. Block break for sandbox and crafting games.

Mining Block Break is an HD effect that loops seamlessly every 2 seconds, drawn on a 256 by 256 canvas. It is built from 7 particle emitters.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Mining Block Break at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Mining Block Break stacks 7 particle emitters, each with its own job. Techniques worth a look: collisions and keyframed parameters. 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.82 s, so the layers arrive one after another. To change its colour, select "Poof" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. HillsspriteA placed glow.
  2. Ore blockparticlesOne burst of 30 shards at 0.8 s. They are flung outward, fall under gravity and bounce when they hit something.
  3. Pick hit 1particles / additiveOne burst of 7 squares at 0.2 s. They fall under gravity. Colours range between pale gold and gold.
  4. Pick hit 2particles / additiveOne burst of 7 squares at 0.5 s. They fall under gravity. Colours range between pale gold and gold.
  5. Pick hit 3particles / additiveOne burst of 7 squares at 0.8 s. They fall under gravity. Colours range between pale gold and gold.
  6. Stone chipsparticles3 timed bursts of squares across a box, 18 in all. They fall under gravity and bounce when they hit something. Colour: grey.
  7. PoofparticlesOne burst of 9 squares across a box at 0.8 s. They shrink as they age and slow down with drag. Colours range between white and pale blue.
  8. Diamond dropparticlesA single particle at 0.82 s. Colour: white.

DETAILS

Length
2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
7 emitters
Blend
Mostly normal
Colours
whitepale goldgoldgrey
Sprites
Built-in shapes only
Tags
mining, block, break, ore, diamond, pixel art, voxel, pickaxe

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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