Legendary Pet Hatch: A legendary pet egg hatch: the gold egg rises while rainbow ribbons orbit it and motes spiral in, then it bursts into gold shards with a white flash and a rainbow ripple of rings as gold confetti and stars shower down.

Legendary Pet Hatch

A legendary pet egg hatch: the gold egg rises while rainbow ribbons orbit it and motes spiral in, then it bursts into gold shards with a white flash and a rainbow ripple of rings as gold confetti and stars shower down. Plays once.

Legendary Pet Hatch is an HD effect that loops seamlessly every 3.2 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters and 6 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Legendary Pet Hatch at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Legendary Pet Hatch is drawn with 6 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 8 particle emitters. Techniques worth a look: a vortex, magnets, ribbon trails, paths and post filters (bloom and chromatic aberration). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 3.2 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.03 s, so the layers arrive one after another. To recolour the line, select "Rainbow Ring 1" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Egg Aurasprite / additiveA placed glow. Extras: keyframed motion.
  3. Spiral Motesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They spiral into a vortex, are swallowed by a magnet at its centre and slow down with drag. Colour runs from gold to white over each life.
  4. Rainbow Ribbonsparticles / additiveA stream of ribbon trails, its rate keyframed over the loop. They travel along a path. Colour runs from red to violet over each life.
  5. Golden EggparticlesOne burst of 30 shards at 1.55 s. They are flung outward, fall under gravity and bounce when they hit something.
  6. Hatch Flashparticles / additiveA single particle at 1.55 s. It grows as it ages. Colour: white.
  7. Gold Starburstparticles / additiveA single particle at 1.55 s. It grows as it ages. Colour runs from white to gold over each life.
  8. Rainbow Ring 1, Rainbow Ring 2, Rainbow Ring 3 +3stroke / additiveA glowing line traced along a circle.
  9. Landing DustparticlesOne burst of 10 smoke puffs from a ring at 2.03 s. They grow as they age, spin and slow down with drag. Colour: orange.
  10. Gold ConfettiparticlesA stream of squares across a box, its rate keyframed over the loop. They fall under gravity, sway from side to side, spin and slow down with drag. Colours range between gold and pale gold.

One more layer is in the studio.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters and 6 glowing strokes
Blend
Mostly additive (glows)
Colours
whitegoldorangered
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
egg, hatch, pet, legendary, simulator, gold, rainbow, reveal

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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