Pixel Art XP Orbs: Pixel art XP orbs: a defeated enemy pops in a puff, green orbs spray out and hang for a beat, then stream into the hero with sparkling trails while the hero glows.

Pixel Art XP Orbs

Pixel art XP orbs: a defeated enemy pops in a puff, green orbs spray out and hang for a beat, then stream into the hero with sparkling trails while the hero glows. Plays once per loop, for experience drops in action RPGs and survivor games.

Pixel Art XP Orbs is a pixel art effect that loops seamlessly every 2.2 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 7 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Pixel Art XP Orbs at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Pixel Art XP Orbs is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 7 particle emitters. Techniques worth a look: magnets, sub-emitters set off by other particles, flipbook sprites, keyframed parameters and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.06 s, so the layers arrive one after another. To change its colour, select "Hero glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Hero glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Defeat puffparticlesOne burst of 7 rings from a disc at 0.04 s. They play a flipbook animation and slow down with drag. Colours range between grey and pale violet.
  3. Defeat flashparticles / additiveA single particle at 0.03 s. Colour: white.
  4. Orb trailsparticles / additiveImage sprites set off by "XP orbs". Colour runs from pale lime to green over each life.
  5. Absorb flashparticles / additiveRings set off by "XP orbs". They play a flipbook animation. Colour: white.
  6. XP orbsparticles / additiveOne burst of 16 rings from a disc at 0.06 s. They set off "Absorb flash" when they die, leave "Orb trails" behind them, are swallowed by a magnet at its centre and fall under gravity. Colour: white.
  7. Rising plusesparticles / additiveA stream of rings across a box, its rate keyframed over the loop. Colours range between pale green and white.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
7 emitters
Blend
Mostly additive (glows)
Colours
whitegreenpale greengrey
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, xp orbs, experience, xp, level up, pickup, action rpg, survivors

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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