Rare Chest Opening: A rare chest opening: a blue-trimmed chest rattles as blue light leaks from the seam, then bursts open with a blue flash, ring and light rays while blue gems and coins fountain out and bounce.

Rare Chest Opening

A rare chest opening: a blue-trimmed chest rattles as blue light leaks from the seam, then bursts open with a blue flash, ring and light rays while blue gems and coins fountain out and bounce. Plays once.

Rare Chest Opening is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Rare Chest Opening at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Rare Chest Opening stacks 8 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sprite modules, collisions, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 2.2 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.99 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Open Flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Landing DustparticlesOne burst of 10 smoke puffs from a ring at 0.2 s. They grow as they age, spin and slow down with drag. Colour: blue.
  3. Light Raysparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They grow as they age and turn to face where they move. Colours range between pale blue and blue.
  4. Lid Open, Chest, LidspriteA placed image. Extras: palette swap, outline and keyframed motion.
  5. Inner Glow, Seam Leaksprite / additiveA placed glow.
  6. Seam Sparksparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. They slow down with drag. Colour runs from white to blue over each life.
  7. Open Flashparticles / additiveA single particle at 0.95 s. It grows as it ages. Colour: white.
  8. Open Ringstroke / additiveA glowing line traced along a circle.
  9. Blue GemsparticlesOne burst of 6 coins and gems along a line at 0.97 s. They fall under gravity, bounce when they hit something, grow as they age and spin. Colour: white.
  10. CoinsparticlesOne burst of 8 coins and gems along a line at 0.99 s. They fall under gravity, bounce when they hit something and grow as they age. Colour: white.

2 more layers are in the studio.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitebluepale blue
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
chest, rare, chest opening, loot, rarity, blue, gems, reward

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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