Slime Ball Splat: A slime splat for platformers, RPGs and action games: a glossy slime ball smacks the ground, squashes into a wobbling jelly dome on a goo puddle and flings sticky blobs that dab the floor.

Slime Ball Splat

A slime splat for platformers, RPGs and action games: a glossy slime ball smacks the ground, squashes into a wobbling jelly dome on a goo puddle and flings sticky blobs that dab the floor.

Slime Ball Splat is an HD effect that loops seamlessly every 1.7 seconds, drawn on a 512 by 512 canvas. It is built from 43 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 51 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.7, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.7 s loop.

Slime Ball Splat at 8 moments, from 0 s to 1.49 s

HOW IT'S MADE

Slime Ball Splat stacks 43 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 1.7 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.21 s, so the layers arrive one after another. To change its colour, select "Under Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Under Glowparticles / additiveA single particle at 0.2 s. Colour: green.
  2. Puddle RimparticlesA single particle at 0.2 s. It swells and then shrinks away. Colour: deep green.
  3. Puddle Body, Puddle LitparticlesA single particle at 0.2 s. It swells and then shrinks away. Colour: green.
  4. Puddle ShineparticlesOne burst of 7 dots from a disc at 0.21 s. They swell and then shrink away. Colours range between pale lime and pale green.
  5. Slime Ball Sourceparticles / additiveA single particle at the start. Colours range between orange and gold.
  6. Slime Ball RimparticlesDots set off by "Slime Ball Source". They set off "Jelly Dome Source" on impact, set off "Goo Blobs A Source" on impact, set off "Goo Blobs B Source" on impact and set off "Goo Blobs C Source" on impact. Colour: deep green.
  7. Slime Ball BodyparticlesDots set off by "Slime Ball Source". They fall under gravity and vanish when they hit something. Colour: green.
  8. Slime Ball Inner Lightparticles / additiveSoft glows set off by "Slime Ball Source". They fall under gravity and vanish when they hit something. Colour: green.
  9. Slime Ball HighlightparticlesDots set off by "Slime Ball Source". They fall under gravity and vanish when they hit something. Colour: pale lime.
  10. Jelly Dome Sourceparticles / additivePixels set off by "Slime Ball Rim". They spawn "Jelly Dome Rim" as they appear, spawn "Jelly Dome Body" as they appear, spawn "Jelly Dome Inner Light" as they appear and spawn "Jelly Dome Highlight" as they appear. Colours range between orange and gold.

32 more layers are in the studio.

DETAILS

Length
1.7 seconds, seamless loop
Canvas
512 x 512, HD
Layers
43 emitters
Blend
Mostly normal
Colours
greendeep greenpale limeorange
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
slime, splat, goo, slime ball, impact, monster, liquid, green

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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