Slime Wall Splat: A slime splat on a wall or the screen for action and party games: a glossy slime ball flies at the viewer and slaps flat, blobs stick around it, then fat goo drips run down and fall off.

Slime Wall Splat

A slime splat on a wall or the screen for action and party games: a glossy slime ball flies at the viewer and slaps flat, blobs stick around it, then fat goo drips run down and fall off.

Slime Wall Splat is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 512 by 512 canvas. It is built from 37 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Slime Wall Splat at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Slime Wall Splat stacks 37 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 2.2 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.44 s, so the layers arrive one after another. To change its colour, select "Splat Rim" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Slime Ball Sourceparticles / additiveA single particle at the start. Colours range between orange and gold.
  2. Slime Ball RimparticlesDots set off by "Slime Ball Source". They grow as they age. Colour: deep green.
  3. Slime Ball BodyparticlesDots set off by "Slime Ball Source". They grow as they age. Colour: green.
  4. Slime Ball Inner Lightparticles / additiveSoft glows set off by "Slime Ball Source". They grow as they age. Colour: green.
  5. Slime Ball HighlightparticlesDots set off by "Slime Ball Source". They grow as they age. Colour: pale lime.
  6. Drip Source, Drip Sourceparticles / additive2 single particles at set times. They spawn "Drip Streak Rim" as they appear, spawn "Drip Streak Body" as they appear, spawn "Drip Head Rim" as they appear and spawn "Drip Head Body" as they appear. Colours range between orange and gold.
  7. Drip Streak Rim, Drip Streak Rim, Drip Streak RimparticlesRibbon trails set off by "Drip Source". They fall under gravity and slow down with drag. Colour: deep green.
  8. Drip Streak Body, Drip Streak Body, Drip Streak BodyparticlesRibbon trails set off by "Drip Source". They fall under gravity and slow down with drag. Colour: green.
  9. Drip Head Rim, Drip Head Rim, Drip Head RimparticlesDots set off by "Drip Source". They set off "Falling Drops Source" when they die, fall under gravity, grow as they age and slow down with drag. Colour: deep green.
  10. Drip Head Body, Drip Head Body, Drip Head BodyparticlesDots set off by "Drip Source". They fall under gravity, grow as they age and slow down with drag. Colour: green.

18 more layers are in the studio.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
37 emitters
Blend
Mostly normal
Colours
greendeep greenpale limeorange
Sprites
Kenney Splat Pack by Kenney (CC0)
Tags
slime, splat, goo, drip, goo drip, screen splat, wall, liquid

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Liquids

YOU MIGHT ALSO LIKE

All Liquids effects or the full library.