Anime Hit on Twos: Anime hit animated on twos: every drawing is held for two frames at 24 fps, from the wind-up focus lines through an inverted impact frame, a boiling burst, a ring and sparks whose eased flight is sampled on twos.

Anime Hit on Twos

Anime hit animated on twos: every drawing is held for two frames at 24 fps, from the wind-up focus lines through an inverted impact frame, a boiling burst, a ring and sparks whose eased flight is sampled on twos.

Anime Hit on Twos is an HD effect that loops seamlessly every 1 seconds, drawn on a 320 by 320 canvas. It is built from 3 particle emitters.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Anime Hit on Twos at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Anime Hit on Twos is a compact effect made from 2 particle emitters. Techniques worth a look: keyframed parameters and post filters (outline and impact frames).

It loops seamlessly every 1 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. It carries little colour of its own, so it takes a tint well: select "Wind-up lines" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Wind-up linesparticlesBursts of 30 streaks from a ring every 0.08 s. Colour: white.
  2. Blast linesparticlesBursts of 18 streaks from a ring every 0.08 s. Colours range between white and pale gold.
  3. Wind-up glint, Ring, Spark 1 +7spriteA placed shape. Extras: keyframed motion.
  4. burstRedA, burstRedB, burstGoldA +3spriteA placed image. Extras: keyframed motion.

DETAILS

Length
1 seconds, seamless loop
Canvas
320 x 320, HD
Layers
3 emitters
Blend
Mostly normal
Colours
whiteorangegoldpale gold
Sprites
Built-in shapes only
Tags
anime hit, on twos, limited animation, impact frame, hit effect, fighting game, anime, hold keys

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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