Dark Anime Aura: Dark anime aura: near-black cel flame tongues with a crimson ink outline rise into a spire as red lightning crackles and violet streaks whirl.

Dark Anime Aura

Dark anime aura: near-black cel flame tongues with a crimson ink outline rise into a spire as red lightning crackles and violet streaks whirl. Seamless loop.

Dark Anime Aura is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters and 3 lightning bolts.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Dark Anime Aura at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Dark Anime Aura gets its crackle from 3 lightning bolts (a new jagged path on every strike), backed by 8 particle emitters. Techniques worth a look: a vortex, magnets, particles stretched along their motion and post filters (outline). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.17 s, so the layers arrive one after another. To change its colour, select "Dark Tongues outer" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ground CrackparticlesA single particle every 0.5 s. Colour runs from red to pink over each life.
  2. Ground PulseparticlesA single particle every 0.5 s. It grows as it ages. Colour runs from red to deep pink over each life.
  3. Vortex StreaksparticlesA steady stream of shards from a ring. They swirl around a vortex and slow down with drag. Colour: violet.
  4. Dark Tongues outerparticlesA steady stream of droplets from a ring. They are pulled toward a magnet, float upward, swell and then shrink away and turn to face where they move. Colour runs from deep violet to black over each life.
  5. Dark Tongues midparticlesA steady stream of droplets from a ring. They are pulled toward a magnet, float upward, swell and then shrink away and turn to face where they move. Colour: deep violet.
  6. Dark Tongues coreparticlesA steady stream of droplets from a ring. They are pulled toward a magnet, float upward, swell and then shrink away and turn to face where they move. Colour runs from pale violet to violet over each life.
  7. Red Crackle 1, Red Crackle 2, Red Crackle 3lightning / additiveA lightning bolt striking upward every 0.25 s. It forks into branches. Each strike lands somewhere new.
  8. Dark OrbsparticlesA steady stream of dots from a disc. They sway from side to side and swell and then shrink away. Colour runs from red to deep violet over each life.
  9. Lifting ShardsparticlesA steady stream of debris along a line. They float upward, sway from side to side, swell and then shrink away and spin. Colour runs from red to violet over each life.

DETAILS

Length
1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters and 3 lightning bolts
Blend
Mostly normal
Colours
whitevioletreddeep violet
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
aura, dark aura, evil, anime, villain, power up, rage, berserk

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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