Chain Heal: A chain heal that leaves the caster as green lightning and jumps between three allies a beat apart, lighting each one up with a flash, a ring at the feet and rising crosses.

Chain Heal

A chain heal that leaves the caster as green lightning and jumps between three allies a beat apart, lighting each one up with a flash, a ring at the feet and rising crosses. Plays once per loop.

Chain Heal is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 512 canvas. It is built from 27 particle emitters and 3 lightning bolts. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Chain Heal at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Chain Heal gets its crackle from 3 lightning bolts (a new jagged path on every strike), backed by 27 particle emitters. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.8 s, and 21 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.62 s, so the layers arrive one after another. To change its colour, select "Ally 1 Column" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ally 1 Floor, Ally 2 Floor, Ally 3 Floorparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Ally 1 Poolparticles / additiveA single particle at 0.12 s. It grows as it ages. Colour: green.
  3. Ally 2 Poolparticles / additiveA single particle at 0.36 s. It grows as it ages. Colour: green.
  4. Ally 3 Poolparticles / additiveA single particle at 0.6 s. It grows as it ages. Colour: green.
  5. Heal Bolt 1, Heal Bolt 2, Heal Bolt 3lightning / additiveA lightning bolt striking sideways every 1.8 s. It forks into branches.
  6. Ally 1 Column, Ally 1 Glowparticles / additiveA single particle at 0.12 s. Colour: green.
  7. Ally 1 Flashparticles / additiveA single particle at 0.12 s. It grows as it ages. Colour: pale green.
  8. Ally 1 Ringparticles / additiveA single particle at 0.12 s. It grows as it ages. Colour runs from white to green over each life.
  9. Ally 1 Crossesparticles / additiveOne burst of 4 image sprites across a box at 0.14 s. They float upward, grow as they age and slow down with drag. Colour runs from white to green over each life.
  10. Ally 1 Sparksparticles / additiveOne burst of 14 streaks at 0.12 s. They fall under gravity and slow down with drag. Colour runs from white to green over each life.

15 more layers are in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
27 emitters and 3 lightning bolts
Blend
Mostly additive (glows)
Colours
greenwhitepale greendeep green
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
heal, chain heal, lightning, bounce, group, green, support

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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