Dollar Bill Burst: A brick of banknotes swells, shakes and bursts: the band snaps off, a fan of notes shoots up and flutters down while coins bounce on the floor.

Dollar Bill Burst

A brick of banknotes swells, shakes and bursts: the band snaps off, a fan of notes shoots up and flutters down while coins bounce on the floor. Plays once for big payouts and tycoon cash outs.

Dollar Bill Burst is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters and 1 glowing stroke.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Dollar Bill Burst at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Dollar Bill Burst stacks 8 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sprite modules, sub-emitters set off by other particles, collisions and post filters (bloom).

It loops seamlessly every 1.8 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.38 s, so the layers arrive one after another. To change its colour, select "Burst Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Cash StackspriteA placed image. Extras: shake and keyframed motion.
  3. DustparticlesOne burst of 10 smoke puffs from a ring at 0.36 s. They grow as they age, spin and slow down with drag. Colour: grey.
  4. Burst Flashparticles / additiveA single particle at 0.36 s. It grows as it ages. Colour: pale green.
  5. Burst Ringstroke / additiveA glowing line traced along a circle.
  6. BandparticlesOne burst of 2 squares at 0.36 s. They fall under gravity, bounce when they hit something and spin. Colour: gold.
  7. BanknotesparticlesOne burst of 24 rings across a box at 0.36 s. They fall under gravity, sway from side to side, grow as they age and spin. Colours range between white and pale green.
  8. Paper BitsparticlesOne burst of 26 squares from a disc at 0.36 s. They fall under gravity, sway from side to side, spin and slow down with drag. Colour: green.
  9. CoinsparticlesOne burst of 9 coins and gems from a disc at 0.36 s. They set off "Coin Clinks" on impact, fall under gravity and bounce when they hit something. Colour: white.
  10. Coin Clinksparticles / additiveStars set off by "Coins". They swell and then shrink away. Colours range between white and pale gold.

One more layer is in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters and 1 glowing stroke
Blend
Mostly normal
Colours
whitepale greengreengrey
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
money, cash, banknotes, burst, explosion, tycoon, reward, dollar

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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