Snow Burst: A mound of snow trembles and bursts open in a column of powder; chunks arc out and land with little poofs while powder hangs and glitter falls.

Snow Burst

A mound of snow trembles and bursts open in a column of powder; chunks arc out and land with little poofs while powder hangs and glitter falls. Plays once per loop.

Snow Burst is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 384 by 384 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Snow Burst at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Snow Burst stacks 6 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions and post filters (bloom and vignette). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.8 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.06 s to 0.5 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Powder Column" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Tremble Puffsparticles3 timed bursts of smoke puffs along a line, 11 in all. They grow as they age and slow down with drag. Colours range between white and pale blue.
  2. Powder ColumnparticlesOne burst of 22 smoke puffs along a line at 0.4 s. They grow as they age, spin and slow down with drag. Colour: white.
  3. Powder SkirtparticlesOne burst of 12 smoke puffs along a line at 0.4 s. They grow as they age and slow down with drag. Colours range between white and pale blue.
  4. Snow ChunksparticlesOne burst of 22 splats from a disc at 0.4 s. They set off "Landing Poof" on impact, fall under gravity, bounce when they hit something and spin. Colours range between white and pale blue.
  5. Landing PoofparticlesSmoke puffs set off by "Snow Chunks". They grow as they age and slow down with drag. Colours range between white and pale blue.
  6. Glitterparticles / additiveOne burst of 40 soft glows from a disc at 0.5 s. They fall under gravity and slow down with drag. Colour: white.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
384 x 384, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitepale blue
Sprites
Kenney Smoke Particles by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
snow, burst, explosion, winter, ambush, powder, impact

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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