Mystery Item Reveal: A mystery item reveal: a black silhouette with a pulsing white rim pulls in motes and shakes, then flashes white and resolves into a gold sword with rays, a ring and sparkles.

Mystery Item Reveal

A mystery item reveal: a black silhouette with a pulsing white rim pulls in motes and shakes, then flashes white and resolves into a gold sword with rays, a ring and sparkles. Plays once; swap in any item image.

Mystery Item Reveal is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Mystery Item Reveal at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Mystery Item Reveal is a compact effect made from 5 particle emitters. Techniques worth a look: glowing strokes traced along shapes, magnets, sprite modules, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.87 s, so the layers arrive one after another. To change its colour, select "Reveal Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Halosprite / additiveA placed glow. Extras: keyframed motion.
  2. Raysparticles / additiveOne burst of 12 streaks at 0.85 s. They swell and then shrink away. Colours range between gold and orange.
  3. Sucked Motesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They are swallowed by a magnet at its centre. Colours range between white and pale blue.
  4. SilhouettespriteA placed image. Extras: shake, outline, glow, hit flash and keyframed motion.
  5. ItemspriteA placed image. Extras: bounce, shine sweep, glow, hit flash and keyframed motion.
  6. Reveal Flashparticles / additiveA single particle at 0.85 s. It grows as it ages. Colours range between white and pale gold.
  7. Reveal Ringstroke / additiveA glowing line traced along a circle.
  8. Sparklesparticles / additiveOne burst of 20 stars from a disc at 0.87 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  9. Glintsparticles / additiveA stream of stars across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitegoldpale goldorange
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
loot reveal, mystery, item, drop, reveal, silhouette, reward, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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