Rainbow Pet Aura: A rainbow pet aura as a seamless loop: three rainbow ribbons orbit the pet, a dashed floor ring cycles through the colours and rainbow sparkles and motes rise.

Rainbow Pet Aura

A rainbow pet aura as a seamless loop: three rainbow ribbons orbit the pet, a dashed floor ring cycles through the colours and rainbow sparkles and motes rise. For shiny and rainbow pet variants; the pet is a stand-in.

Rainbow Pet Aura is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 4 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Rainbow Pet Aura at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Rainbow Pet Aura is a compact effect made from 4 particle emitters. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, sub-emitters set off by other particles, paths and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Rainbow Sparkles" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Glowsprite / additiveA placed glow.
  2. Rainbow Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  3. Rainbow Ribbonsparticles / additiveA steady stream of ribbon trails. They leave "Ribbon Dust" behind them and travel along a path. Colour: red.
  4. Ribbon Dustparticles / additiveSoft glows set off by "Rainbow Ribbons". They shrink as they age. Colour: white.
  5. Rainbow Sparklesparticles / additiveA steady stream of stars from a disc. They swell and then shrink away. Colours range between pink and blue.
  6. Rising Motesparticles / additiveA steady stream of streaks from a ring. Colours range between pink and blue.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
4 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitepinkredblue
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
rainbow, shiny, pet, aura, simulator, orbit, sparkle, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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