Rare Pet Hatch: A rare pet egg hatch: the blue spotted egg hops and wobbles as glowing cracks spread, then bursts into shell pieces that bounce while a blue flash, starburst and ring fire and the pet pops out.

Rare Pet Hatch

A rare pet egg hatch: the blue spotted egg hops and wobbles as glowing cracks spread, then bursts into shell pieces that bounce while a blue flash, starburst and ring fire and the pet pops out. Plays once; the pet is a stand-in.

Rare Pet Hatch is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Rare Pet Hatch at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Rare Pet Hatch stacks 6 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, collisions, particles stretched along their motion, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2.6 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.27 s, so the layers arrive one after another. To change its colour, select "Blue Starburst" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Egg Aurasprite / additiveA placed glow. Extras: keyframed motion.
  3. Light Leaksparticles / additiveA stream of streaks from a disc, its rate keyframed over the loop. Colours range between white and blue.
  4. EggparticlesOne burst of 26 shards at 1.25 s. They are flung outward, fall under gravity and bounce when they hit something.
  5. Hatch Flashparticles / additiveA single particle at 1.25 s. It grows as it ages. Colour: white.
  6. Blue Starburstparticles / additiveA single particle at 1.25 s. It grows as it ages. Colour runs from white to pale blue over each life.
  7. Hatch Ringstroke / additiveA glowing line traced along a circle.
  8. Starsparticles / additiveOne burst of 14 stars from a disc at 1.27 s. They fall under gravity, swell and then shrink away, spin and slow down with drag. Colours range between white and pale blue.
  9. Pet Twinklesparticles / additiveA stream of stars from a disc, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale blue.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitebluepale blue
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
egg, hatch, pet, rare, simulator, shatter, blue, reveal

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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