Pet Level Up: A pet level up: the pet hops while two glowing ribbons spiral up around it, green chevrons climb behind it and rings pop at take-off and landing, then a star flare and hearts pop over its head.

Pet Level Up

A pet level up: the pet hops while two glowing ribbons spiral up around it, green chevrons climb behind it and rings pop at take-off and landing, then a star flare and hearts pop over its head. Plays once; the pet is a stand-in.

Pet Level Up is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 7 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pet Level Up at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pet Level Up stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, paths, particles stretched along their motion and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.96 s, so the layers arrive one after another. To change its colour, select "Rising Chevrons" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Light Columnsprite / additiveA placed glow.
  2. Rising Chevronsparticles / additive3 single particles at set times. They grow as they age and ease to a stop. Colours range between pale green and green.
  3. Take-off Ring, Landing Ringstroke / additiveA glowing line traced along a circle.
  4. Helix Ribbon, Helix Ribbonparticles / additiveA stream of ribbon trails, its rate keyframed over the loop. They travel along a path. Colour runs from pale green to green over each life.
  5. Rising Sparklesparticles / additiveA stream of streaks from a disc, its rate keyframed over the loop. They slow down with drag. Colour runs from white to green over each life.
  6. Star Flareparticles / additiveA single particle at 0.95 s. It swells and then shrinks away. It spins. Colours range between white and pale gold.
  7. Heartsparticles / additiveOne burst of 6 hearts from a disc at 0.95 s. They sway from side to side, grow as they age and slow down with drag. Colour: pink.
  8. Gold Starsparticles / additiveOne burst of 10 stars from a disc at 0.96 s. They swell and then shrink away, spin and slow down with drag. Colours range between white and gold.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
7 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whitegreengoldpale green
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
pet, level up, pet level up, simulator, upgrade, helix, hearts, green

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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