Shooting Fireball
A shooting fireball projectile for 2D games, held in place as a seamless loop so it sits on any moving bullet: a white-hot core, flame wrapping the nose and a licking flame tail that reddens as it thins, with embers streaming off.
Shooting Fireball is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 1 simulated smoke and fire layer and 9 particle emitters. Most layers blend additively, so it glows on dark backgrounds.
Recolours the preview and the free downloads.
Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.
Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.
Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.
OPEN IN THE STUDIOChange the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.











