Summoning Sigil Ignition: Summoning circle effect: glowing pens trace a golden sigil, rune ring and hexagram while motes swirl in and settle onto the ring, a plexus lattice turns inside, then a manga impact frame hits and a shockwave blasts the motes outward.

Summoning Sigil Ignition

Summoning circle effect: glowing pens trace a golden sigil, rune ring and hexagram while motes swirl in and settle onto the ring, a plexus lattice turns inside, then a manga impact frame hits and a shockwave blasts the motes outward. Seamless loop for 2D games.

Summoning Sigil Ignition is an HD effect that loops seamlessly every 4 seconds, drawn on a 1024 by 1024 canvas. It is built from 6 particle emitters and 9 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Summoning Sigil Ignition at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Summoning Sigil Ignition is drawn with 9 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 6 particle emitters. Techniques worth a look: lines that connect nearby particles, Plexus style, paths, turbulence, particles stretched along their motion and post filters (bloom and impact frames).

It loops seamlessly every 4 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To recolour the line, select "Outer hairline" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. Floor glowsprite / additiveA placed glow.
  2. Lattice Aparticles / additiveA steady stream of soft glows. They are wired to "Lattice B" by lines, are joined to their nearest neighbours by lines and travel along a path. Colours range between pale cyan and cyan.
  3. Lattice Bparticles / additiveA steady stream of soft glows. They are joined to their nearest neighbours by lines and travel along a path. Colours range between pale cyan and cyan.
  4. Gathering motesparticles / additiveOne burst of 520 streaks from a ring at the start. They fly in and form a shape, wander on turbulence and swell and then shrink away. Colours range between pale gold and orange.
  5. Outer hairline, Outer ring, Inner ringstroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off.
  6. Rune ring, Centre sealstroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off. It is drawn as dashes.
  7. Hexagramstroke / additiveA glowing line traced along a star. Its start and end are keyframed, so it writes itself on and off.
  8. Shockwavestroke / additiveA glowing line traced along a circle.
  9. Hit flashparticles / additiveA single particle at 1.62 s. It grows as it ages. Colour: orange.
  10. Spark streaksparticles / additiveOne burst of 160 streaks from a ring at 1.62 s. They slow down with drag. Colour runs from white to gold over each life.

3 more layers are in the studio.

DETAILS

Length
4 seconds, seamless loop
Canvas
1024 x 1024, HD
Layers
6 emitters and 9 glowing strokes
Blend
Mostly additive (glows)
Colours
orangewhitepale goldgold
Sprites
Built-in shapes only
Tags
magic circle, summoning, sigil, rune, hexagram, gold, impact frame, shockwave, stroke

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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