Tileable Meteor Shower: Tileable meteor shower: shooting stars streak diagonally across a twinkling night sky, each with a bright head and a fading tail that sheds cooling sparks, with fainter meteors far behind and a rare green fireball.

Tileable Meteor Shower

Tileable meteor shower: shooting stars streak diagonally across a twinkling night sky, each with a bright head and a fading tail that sheds cooling sparks, with fainter meteors far behind and a rare green fireball. Tiles in every direction and loops perfectly, for night levels, space menus and wish scenes.

Tileable Meteor Shower is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 11 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Tileable Meteor Shower at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Tileable Meteor Shower stacks 11 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Bright Stars" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Starsparticles / additiveA steady stream of dots across a box. Colours range between pale blue and white.
  2. Bright Starsparticles / additiveA steady stream of image sprites across a box. Colours range between pale blue and white.
  3. Far Meteorsparticles / additiveA steady stream of ribbon trails across a box. They leave "Far Meteors Sparks" behind them and spawn "Far Meteors Heads" as they appear. Colours range between blue and pale blue.
  4. Far Meteors Headsparticles / additiveImage sprites set off by "Far Meteors". Colour: white.
  5. Far Meteors Sparksparticles / additiveImage sprites set off by "Far Meteors". They shrink as they age and slow down with drag. Colours range between blue and pale blue.
  6. Meteorsparticles / additiveA steady stream of ribbon trails across a box. They leave "Meteors Sparks" behind them and spawn "Meteors Heads" as they appear. Colours range between pale blue and white.
  7. Meteors Headsparticles / additiveImage sprites set off by "Meteors". Colour: white.
  8. Meteors Sparksparticles / additiveImage sprites set off by "Meteors". They shrink as they age and slow down with drag. Colours range between pale blue and white.
  9. Green Fireballparticles / additiveA single particle at 3.5 s. Colours range between green and pale green.
  10. Green Fireball Headsparticles / additiveImage sprites set off by "Green Fireball". Colour: white.

One more layer is in the studio.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
11 emitters
Blend
Mostly additive (glows)
Colours
whitepale bluebluegreen
Sprites
Built-in shapes only
Tags
meteor shower, meteors, shooting stars, night sky, stars, space, wish, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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