Healing Wave: A healing wave rolls out over the ground from the healer and each ally lights up with a column of light and heal crosses the moment it reaches them.

Healing Wave

A healing wave rolls out over the ground from the healer and each ally lights up with a column of light and heal crosses the moment it reaches them. Plays once per loop.

Healing Wave is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 512 canvas. It is built from 33 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Healing Wave at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Healing Wave stacks 33 particle emitters, each with its own job. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.8 s, and 24 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.81 s, so the layers arrive one after another. To change its colour, select "Wave Wake" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ally 1 Spot, Ally 2 Spot, Ally 3 Spot +1particles / additiveA single long-lived particle that stays for the whole loop.
  2. Gatherparticles / additiveOne burst of 18 streaks from a ring at the start. Colours range between white and teal.
  3. Healer Poolparticles / additiveA single particle at 0.15 s. It grows as it ages. Colour: teal.
  4. Healer Columnparticles / additiveA single particle at 0.15 s. Colour: teal.
  5. Release Flashparticles / additiveA single particle at 0.15 s. It grows as it ages. Colour: white.
  6. Release Gleamparticles / additiveA single particle at 0.15 s. It grows as it ages. Colour: pale teal.
  7. Wave Frontparticles / additiveA single particle at 0.15 s. It grows as it ages. Colour runs from white to teal over each life.
  8. Wave Wakeparticles / additiveA single particle at 0.19 s. It grows as it ages. Colour: teal.
  9. Inner Waveparticles / additiveA single particle at 0.27 s. It grows as it ages. Colour: teal.
  10. Front Lightparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They slow down with drag. Colour runs from white to teal over each life.

20 more layers are in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
33 emitters
Blend
Mostly additive (glows)
Colours
whitetealpale tealdeep teal
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
heal, healing wave, group heal, aoe, party, aqua, support

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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