Healing Circle: A group healing circle on the ground: a green ring and hexagram with a comet lapping the rim, pulses sweeping out every second and heal crosses rising from inside.

Healing Circle

A group healing circle on the ground: a green ring and hexagram with a comet lapping the rim, pulses sweeping out every second and heal crosses rising from inside. Loops seamlessly.

Healing Circle is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 512 canvas. It is built from 15 particle emitters and 5 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Healing Circle at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Healing Circle stacks 15 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 3 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Light Shafts" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Zone Glow, Zone Coreparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Outer Ringstroke / additiveA glowing line traced along a circle.
  3. Rim Cometstroke / additiveA glowing line traced along a circle. A lit stretch of it travels round the shape.
  4. Dashed Ring, Inner Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  5. Hexagramstroke / additiveA glowing line traced along a star.
  6. Heal Pulseparticles / additiveA single particle every 1 s. It grows as it ages. Colour runs from white to green over each life.
  7. Star Pillar 1, Star Pillar 2, Star Pillar 3 +3particles / additiveA single particle every 1 s. Colour: green.
  8. Point Motesparticles / additiveA steady stream of streaks from a ring. Colours range between white and green.
  9. Rising Crossesparticles / additiveA steady stream of image sprites from a disc. They spawn "Cross Halos" as they appear and grow as they age. Colour runs from white to green over each life.
  10. Cross Halosparticles / additiveSoft glows set off by "Rising Crosses". They grow as they age. Colour: green.

3 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 512, HD
Layers
15 emitters and 5 glowing strokes
Blend
Mostly additive (glows)
Colours
greenwhitepale greendeep green
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
heal, healing circle, aoe, zone, magic circle, green, support

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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