Lucky Block Break: A yellow lucky block hops and jitters as cracks spread, then breaks into square tiles that tumble and bounce while coins, a gem and stars pop out of a gold flash.

Lucky Block Break

A yellow lucky block hops and jitters as cracks spread, then breaks into square tiles that tumble and bounce while coins, a gem and stars pop out of a gold flash. Plays once for lucky blocks and mystery boxes.

Lucky Block Break is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters and 1 glowing stroke.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Lucky Block Break at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Lucky Block Break stacks 6 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, collisions, keyframed parameters and post filters (bloom).

It loops seamlessly every 2 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.87 s, so the layers arrive one after another. To change its colour, select "Break Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Lucky Glowsprite / additiveA placed glow. Extras: keyframed motion.
  3. Lucky BlockparticlesOne burst of 16 shards at 0.62 s. They are flung outward, fall under gravity and bounce when they hit something.
  4. Break Flashparticles / additiveA single particle at 0.62 s. It grows as it ages. Colour: pale gold.
  5. Break Ringstroke / additiveA glowing line traced along a circle.
  6. CoinsparticlesOne burst of 12 coins and gems along a line at 0.64 s. They fall under gravity, bounce when they hit something and grow as they age. Colour: white.
  7. GemparticlesOne burst of 2 coins and gems along a line at 0.66 s. They fall under gravity, bounce when they hit something, grow as they age and spin. Colour: white.
  8. Starsparticles / additiveOne burst of 12 stars from a disc at 0.64 s. They swell and then shrink away, spin and slow down with drag. Colours range between white and gold.
  9. DustparticlesOne burst of 10 smoke puffs from a ring at 0.87 s. They grow as they age, spin and slow down with drag. Colour: grey.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters and 1 glowing stroke
Blend
Mostly normal
Colours
whitepale goldgoldgrey
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
lucky block, block, break, mystery, loot, simulator, shatter, coins

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Tycoon & Idle

YOU MIGHT ALSO LIKE

All Tycoon & Idle effects or the full library.