Pixel Fire Blast: Pixel art fireball explosion effect: a chunky retro blast of flame that rolls up into banded smoke, drawn in crisp square pixels with hard colour steps and no dithering.

Pixel Fire Blast

Pixel art fireball explosion effect: a chunky retro blast of flame that rolls up into banded smoke, drawn in crisp square pixels with hard colour steps and no dithering.

Pixel Fire Blast is a pixel art effect that plays once over 1.6 seconds, drawn on a 256 by 256 canvas at 4x pixels. It is built from 1 simulated smoke and fire layer and 2 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.6 seconds, plays once
Canvas
256 x 256, pixel art at 4x
Layers
2 emitters
Blend
Mostly additive (glows)
Colours
orangegold
Sprites
Built-in shapes only
Tags
pixel art, explosion, fireball, retro, 8-bit, fluid

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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