Slow Debuff
Slowed effect for a 2D character sprite: drained to a cold violet with a glow seeping in from the edges, it creeps along trailing lagging afterimages, sticky drips fall slowly and a clock ring turns while time ripples close in. Loops. Swap in your own sprite. Sprite made with SpriteLab.
Slow Debuff is an HD effect that loops seamlessly every 3 seconds, drawn on a 320 by 320 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.
Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.
Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.
Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.





