Sci-Fi Door Transition: Sci-fi door transition: two armoured blast doors with hazard stripes slam together on interlocking teeth with sparks and steam, the lock lights turn green, then they unlock and slide apart with a steam hiss.

Sci-Fi Door Transition

Sci-fi door transition: two armoured blast doors with hazard stripes slam together on interlocking teeth with sparks and steam, the lock lights turn green, then they unlock and slide apart with a steam hiss. Full-screen 2D transition, seamless loop.

Sci-Fi Door Transition is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 288 canvas. It is built from 6 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Sci-Fi Door Transition at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Sci-Fi Door Transition stacks 6 particle emitters, each with its own job. Techniques worth a look: collisions, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.4 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.5 s to 1.42 s, so the layers arrive one after another. To change its colour, select "Seam flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Door left, Door rightspriteA placed image. Extras: keyframed motion.
  2. Lock lamp, Lock lampsprite / additiveA placed shape. Extras: keyframed motion.
  3. Lamp glow, Lamp glowsprite / additiveA placed glow. Extras: keyframed motion.
  4. Seam flashparticles / additiveA single particle at 0.5 s. Colour: pale orange.
  5. Slam sparksparticles / additiveOne burst of 70 streaks along a line at 0.5 s. They fall under gravity and bounce when they hit something. Colour runs from white to orange over each life.
  6. Steam, SteamparticlesOne burst of 9 smoke puffs from a disc at 0.52 s. They grow as they age, spin and slow down with drag. Colours range between blue and pale blue.
  7. Steam, SteamparticlesOne burst of 9 smoke puffs from a disc at 1.42 s. They grow as they age, spin and slow down with drag. Colours range between blue and pale blue.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 288, HD
Layers
6 emitters
Blend
Mostly normal
Colours
bluepale bluepale orangewhite
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
transition, sci-fi, door, blast door, space station, shooter, screen, scene change

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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