Shoreline Waves: Waves washing up a beach from above: two waves per loop run up the sand with a lacy foam edge and slide back, leaving a wet band that dries.

Shoreline Waves

Waves washing up a beach from above: two waves per loop run up the sand with a lacy foam edge and slide back, leaving a wet band that dries. Seamless loop that tiles left and right for top-down coasts and island maps.

Shoreline Waves is an HD effect that loops seamlessly every 4 seconds, drawn on a 448 by 448 canvas. It is built from 6 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a square, seamless texture for a Beam that runs bottom to top, its bottom edge at Attachment0. Set TextureMode to Wrap and TextureLength to the Width; TextureSpeed scrolls it from Attachment0 to Attachment1. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Shoreline Waves at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Shoreline Waves stacks 6 particle emitters, each with its own job. Techniques worth a look: keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Shallows" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Wet SandparticlesA steady stream of soft glows along a line. Colour: orange.
  2. SeaspriteA placed shape.
  3. ShallowsparticlesA steady stream of soft glows along a line. Colour: cyan.
  4. Wash SheetparticlesA steady stream of soft glows across a box. Colour: cyan.
  5. Foam LaceparticlesA steady stream of image sprites along a line. Colour: white.
  6. Foam EdgeparticlesA steady stream of soft glows along a line. Colour: white.
  7. Sun Glintsparticles / additiveA steady stream of stars across a box. They swell and then shrink away. Colours range between white and pale cyan.

DETAILS

Length
4 seconds, seamless loop
Canvas
448 x 448, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitecyanorangepale cyan
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
shore, beach, waves, top-down, tileable, ocean, foam

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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