Soaked Status Effect: A soaked status effect: a little cloud rains on the hero, drops splash off the head and shoulders, drips fall from the body into a rippling puddle and wet glints shine.

Soaked Status Effect

A soaked status effect: a little cloud rains on the hero, drops splash off the head and shoulders, drips fall from the body into a rippling puddle and wet glints shine. Seamless loop for wet and water-type debuffs.

Soaked Status Effect is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 11 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Soaked Status Effect at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Soaked Status Effect stacks 11 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, an emitter shaped like an image, collisions, particles stretched along their motion and post filters (bloom and vignette). 4 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Cloud Body" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. RainparticlesA steady stream of streaks along a line. They set off "Splash" on impact, set off "Drop Ripples" on impact and vanish when they hit something. Colour: pale blue.
  2. Drips Sourceparticles / additiveA steady stream of pixels in the shape of an image. They spawn "Drips Rim" as they appear, spawn "Drips Body" as they appear and spawn "Drips Highlight" as they appear. Colours range between orange and gold.
  3. Drips RimparticlesStreaks set off by "Drips Source". They set off "Drop Ripples" on impact, set off "Splash" on impact, fall under gravity and vanish when they hit something. Colour: blue.
  4. Drips BodyparticlesStreaks set off by "Drips Source". They fall under gravity, vanish when they hit something and grow as they age. Colour: blue.
  5. Drips HighlightparticlesStreaks set off by "Drips Source". They fall under gravity, vanish when they hit something and grow as they age. Colour: white.
  6. SplashparticlesStreaks set off by "Rain" and "Drips Rim". They fall under gravity. Colours range between white and pale cyan.
  7. Drop RipplesparticlesRings set off by "Rain" and "Drips Rim". They grow as they age. Colour: white.
  8. Wet Glintsparticles / additiveA steady stream of stars in the shape of an image. They swell and then shrink away. Colours range between white and pale cyan.
  9. Cloud BellyparticlesA steady stream of smoke puffs from a disc. Colour: deep blue.
  10. Cloud Body, Cloud TopparticlesA steady stream of smoke puffs from a disc. Colour: blue.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
11 emitters
Blend
Mostly normal
Colours
bluewhitepale bluedeep blue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
wet, soaked, status effect, rain, debuff, water, cloud

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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