Teleport Circle: A magic teleport between two rune circles: the traveller streams up out of the first in a column of light, then light pours down into the second and they arrive in a flash.

Teleport Circle

A magic teleport between two rune circles: the traveller streams up out of the first in a column of light, then light pours down into the second and they arrive in a flash. Plays once per loop.

Teleport Circle is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 384 canvas. It is built from 13 particle emitters and 4 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Teleport Circle at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Teleport Circle stacks 13 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, collisions, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 2.4 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.45 s, so the layers arrive one after another. To change its colour, select "Departure Column" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. dep Circle, arr Circlestroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off.
  2. dep Runes, arr Runesstroke / additiveA glowing line traced along a star. Its start and end are keyframed, so it writes itself on and off.
  3. dep Floor Glowparticles / additiveA single particle at the start. Colour: blue.
  4. arr Floor Glowparticles / additiveA single particle at 1 s. Colour: blue.
  5. Departure Columnparticles / additiveA single particle at 0.4 s. Colour: blue.
  6. Streaming Upparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. They float upward. Colour runs from white to pale blue over each life.
  7. Departure Flashparticles / additiveA single particle at 0.85 s. Colour: white.
  8. Departure Ringparticles / additiveA single particle at 0.85 s. It grows as it ages. Colour runs from white to pale blue over each life.
  9. Arrival Columnparticles / additiveA single particle at 1.05 s. Colour: blue.
  10. Converging Motesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. Colours range between white and pale blue.

5 more layers are in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
13 emitters and 4 glowing strokes
Blend
Mostly additive (glows)
Colours
whitebluepale blueorange
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
teleport, teleport circle, blink, warp, rune circle, magic, travel

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

MORE Healing & Buffs

YOU MIGHT ALSO LIKE

All Healing & Buffs effects or the full library.