Health Orb Pickup: A red health orb bobs over the floor with a swirl inside and motes orbiting, then is collected in a burst of streaks and heal crosses and pops back in.

Health Orb Pickup

A red health orb bobs over the floor with a swirl inside and motes orbiting, then is collected in a burst of streaks and heal crosses and pops back in. Loops as an idle pickup with a collect beat.

Health Orb Pickup is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 320 by 320 canvas. It is built from 14 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Health Orb Pickup at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Health Orb Pickup stacks 14 particle emitters, each with its own job. Techniques worth a look: ribbon trails, paths, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.6 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.42 s, so the layers arrive one after another. To change its colour, select "Orb Halo" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Shadow, Orb BodyparticlesA single long-lived particle that stays for the whole loop.
  2. Floor Glow, Orb Halo, Orb Coreparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Inner Swirlparticles / additiveA single long-lived particle that stays for the whole loop. It spins.
  4. Glintparticles / additiveA single particle every 0.5 s. It swells and then shrinks away. Colour: white.
  5. Orbiting Motesparticles / additiveA stream of ribbon trails, its rate keyframed over the loop. They travel along a path. Colours range between pale red and red.
  6. Pickup Flashparticles / additiveA single particle at 1.02 s. It grows as it ages. Colour: pale red.
  7. Burst Ringparticles / additiveA single particle at 1.02 s. It grows as it ages. Colour runs from white to red over each life.
  8. Floor Ringparticles / additiveA single particle at 1.03 s. It grows as it ages. Colour: red.
  9. Burst Streaksparticles / additiveOne burst of 22 streaks from a disc at 1.02 s. They slow down with drag. Colour runs from white to red over each life.
  10. Heal Crossesparticles / additiveOne burst of 3 image sprites across a box at 1.03 s. They grow as they age and slow down with drag. Colour runs from white to red over each life.

One more layer is in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
320 x 320, HD
Layers
14 emitters
Blend
Mostly additive (glows)
Colours
redpale redwhite
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
health orb, pickup, health globe, heal, red, loot, roguelike

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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