Health Potion Heal: Drinking a health potion: a fizz of red bubbles, then the character fills with crimson potion light from the feet up as bubbles climb, and the heal lands with a flash, a ring at the feet and red heal crosses.

Health Potion Heal

Drinking a health potion: a fizz of red bubbles, then the character fills with crimson potion light from the feet up as bubbles climb, and the heal lands with a flash, a ring at the feet and red heal crosses. Plays once per loop.

Health Potion Heal is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 320 by 320 canvas. It is built from 15 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Health Potion Heal at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Health Potion Heal stacks 14 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.8 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.67 s, so the layers arrive one after another. To change its colour, select "Body Flush" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Glowparticles / additiveA single particle at 0.05 s. Colour: red.
  2. Gulp Fizzparticles / additiveOne burst of 14 bubbles from a disc at 0.04 s. They set off "Bubble Pops" when they die, grow as they age and slow down with drag. Colours range between pale red and red.
  3. Potion Fillparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. Colour: red.
  4. Meniscusparticles / additiveA stream of soft glows, its rate keyframed over the loop. Colours range between pale red and white.
  5. Rising Bubblesparticles / additiveA stream of bubbles along a line, its rate keyframed over the loop. They set off "Bubble Pops" when they die, sway from side to side and grow as they age. Colours range between pale red and red.
  6. Bubble Popsparticles / additiveImage sprites set off by "Gulp Fizz", "Rising Bubbles" and "Fizz". They grow as they age. Colour: pale red.
  7. Body Flushparticles / additiveA single particle at 0.15 s. Colour: red.
  8. Heal Flash, Heal Gleamparticles / additiveA single particle at 0.65 s. It grows as it ages. Colour: pale red.
  9. Ground Ringparticles / additiveA single particle at 0.65 s. It grows as it ages. Colour runs from white to red over each life.
  10. Heal Crossesparticles / additiveOne burst of 5 image sprites across a box at 0.67 s. They spawn "Cross Halos" as they appear, float upward, grow as they age and slow down with drag. Colour runs from white to red over each life.

3 more layers are in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
320 x 320, HD
Layers
15 emitters
Blend
Mostly additive (glows)
Colours
pale redredwhite
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
potion, health potion, heal, drink, red, restore, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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