Mud Splash: Mud splash: something heavy lands in mud, a brown crown splashes up, thick blobs arc out and splat where they land, and droplets fly.

Mud Splash

Mud splash: something heavy lands in mud, a brown crown splashes up, thick blobs arc out and splat where they land, and droplets fly. Plays once per loop.

Mud Splash is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 384 by 384 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Mud Splash at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Mud Splash stacks 6 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions and particles stretched along their motion. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.2 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Splash Crown" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Mud SplatparticlesA single particle at 0.04 s. It grows as it ages. Colour: white.
  2. Splash CrownparticlesA single particle at 0.04 s. Colour: orange.
  3. Mud BlobsparticlesOne burst of 16 rings along a line at 0.04 s. They set off "Mud Dabs" on impact, fall under gravity and stick where they land. Colours range between white and pale orange.
  4. Mud DabsparticlesImage sprites set off by "Mud Blobs". They grow as they age. Colour: white.
  5. DropletsparticlesOne burst of 40 streaks along a line at 0.04 s. They fall under gravity and vanish when they hit something. Colour: deep orange.
  6. Wet Glintsparticles / additiveOne burst of 16 streaks along a line at 0.06 s. They fall under gravity. Colours range between white and pale orange.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
384 x 384, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whiteorangedeep orangepale orange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
mud, mud splash, splash, swamp, dirt, stomp, liquid, ground

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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