Taunt Effect: A tank taunt: a shout bursts from the character in punching red rings and anger streaks while chevrons point in from both sides and a red aura flares.

Taunt Effect

A tank taunt: a shout bursts from the character in punching red rings and anger streaks while chevrons point in from both sides and a red aura flares. Plays once per loop.

Taunt Effect is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 320 by 320 canvas. It is built from 16 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Taunt Effect at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Taunt Effect stacks 16 particle emitters, each with its own job. Techniques worth a look: turbulence, particles stretched along their motion, keyframed parameters and post filters (bloom, chromatic aberration and vignette).

It loops seamlessly every 1.6 s, and 14 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.34 s, so the layers arrive one after another. To change its colour, select "Red Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Shout Flashparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: pale orange.
  2. Shout Ring 1particles / additiveA single particle at 0.1 s. It grows as it ages. Colour runs from white to red over each life.
  3. Shout Ring 2particles / additiveA single particle at 0.18 s. It grows as it ages. Colour runs from white to red over each life.
  4. Shout Ring 3particles / additiveA single particle at 0.26 s. It grows as it ages. Colour runs from white to red over each life.
  5. Anger Streaksparticles / additiveOne burst of 26 streaks from a disc at 0.1 s. They slow down with drag. Colour runs from white to red over each life.
  6. Red Aura, Floor Glowparticles / additiveA single particle at 0.1 s. Colour: red.
  7. Aura Flareparticles / additiveA stream of flames around a box outline, its rate keyframed over the loop. They swell and then shrink away. Colour runs from orange to deep red over each life.
  8. Floor Ringparticles / additiveA single particle at 0.14 s. It grows as it ages. Colour runs from white to red over each life.
  9. Pointer L1, Pointer R1particles / additiveA single particle at 0.22 s. Colour runs from white to red over each life.
  10. Pointer L2, Pointer R2particles / additiveA single particle at 0.28 s. Colour runs from white to red over each life.

3 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
320 x 320, HD
Layers
16 emitters
Blend
Mostly additive (glows)
Colours
whiteredpale orangedeep red
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), ParticleFX Status by ParticleFX Studio (CC0)
Tags
taunt, provoke, tank, aggro, shout, red, skill

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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