Make game VFX with an AI agent
Describe a game effect in plain words and an AI agent builds it as a real, editable particle effect on a live canvas, checks the render, and exports it as a spritesheet or GIF.
Most AI image tools paint a single picture. The ParticleFX agent works differently: it builds a real particle effect in the same studio you can open yourself, with emitters, colours, timing and a loop. That means the result animates, loops cleanly, exports to any engine format, and stays editable.
How it works
- Go to the agent and describe the effect, or pick an example. You can add an image: your character, a sprite sheet, or a reference picture of an effect you like.
- Pick the look (HD or pixel art and a palette), whether it loops or plays once, and the model. Basic costs 1 build; Pro is a much stronger model for complex effects and costs 10 builds.
- The agent starts from the closest library effect or from scratch, builds on a live canvas, renders a contact sheet of the loop, looks at it and fixes what does not read.
- Keep tuning by talking ("make the sparks slower and more purple"), with one-tap tweaks for size, speed and colour, or open it in the full studio.
- Export a GIF, spritesheet or engine data from the same window.
Prompts that work
- Name the moment, not just the element: "a coin pickup for a platformer, gold with a sparkle pop" beats "sparkles".
- Give the style: "pixel art on the PICO-8 palette" or "soft HD glow".
- Say how it plays: "loops", "plays once", "about one second".
- Mention the game: "top-down roguelike", "mobile match-3", "side-scrolling shooter".
Try a prompt
Your first build needs no account. A free account gives 20 builds to start and 3 every day.
Questions
Is the AI output a video or a real effect?
A real particle effect: layers, emitters and settings you can edit in the studio, which renders to GIF, spritesheets, engine data, video or the live web runtime.
Can I use AI-made effects commercially?
Yes, under the same terms as everything you make: they are yours to use in any project. How copyright applies to AI-assisted work varies by country.