Make game effects from Claude Code or Cursor with MCP

Connect the ParticleFX MCP server to Claude Code, Cursor or Claude Desktop and let your AI app search the effect library, build and edit effects, check renders and export files into your project.

Updated

If you build your game with an AI coding app, it can make the effects too. The ParticleFX MCP server gives Claude Code, Cursor, Claude Desktop and other MCP clients the same engine as the studio: they can search the library, create and edit effects, look at rendered previews of their own work, and export spritesheets or GIFs. Everything is saved to your account, so you can open any effect in the studio and tweak it by hand.

Connect it

  1. Sign in and make an API key on your billing page, or connect with your account where the client supports it.
  2. Follow the MCP quickstart for your client. For Claude Code it is one command; Cursor and Claude Desktop take a short config entry.
  3. Ask for an effect in your own words, for example "make a pixel art coin pickup for this platformer and export it as a Godot SpriteFrames into assets/fx".

What the AI app can do

  • Search the library and start from the closest effect.
  • Create and edit effects with the same edit language the studio's own agent uses, including drawing its own SVG sprites.
  • Render a labelled contact sheet of the loop and look at it before it calls the effect done.
  • Put your own sprite into a Sprite FX effect.
  • Export GIF, WebP, APNG, PNG frames or spritesheets, and, with a plan, engine data, video and the live runtime.
  • Give you a link that opens the effect in the studio, or a short share link.

What each tool costs is listed on the MCP tools page. In short: each new effect costs 1 build and editing it is then free, previews are free for the first 20 a day, and exports and agent builds use your builds.

Set it up

The quickstart covers Claude Code, Cursor, Claude Desktop and claude.ai.

Questions

Which AI apps work with the ParticleFX MCP server?

Any MCP client, including Claude Code, Cursor, Claude Desktop and claude.ai. The docs have setup steps for each.

Can my AI app write the files into my project?

The hosted server returns a download link for each export, which coding apps like Claude Code can fetch into your project folder.

More guides

  • How to make a pixel art explosionBuild a readable pixel explosion in four beats (flash, fireball, debris, smoke), lock it to your palette and export it as a spritesheet.
  • Fire spritesheets for 2D gamesFree looping torches, campfires and fireballs, and how to make your own fire that loops cleanly and exports as a spritesheet.
  • Looping VFX that never popWhy loops pop (particles that start at frame 0 have no history) and how a perfect loop fixes it, plus when to use crossfade or one-shot instead.
  • Hit flash and dissolve effects on a spritePut your own character into a Sprite FX preset (hit flash, dissolve, burn away, teleport) and export the result, with no shader code.
  • Particle effects for a game jamA jam workflow: grab free effects from the library, recolour them to your palette in a minute, and describe anything missing to the agent.
  • Spritesheets with TexturePacker JSONWhat the TexturePacker JSON export contains (frame names, trims, an animations list), hash versus array, and packed layouts.
  • Make game VFX with an AI agentHow the agent works (it edits a real particle effect, checks renders, and you can keep tuning by talking or by hand) and how to write prompts that get good results.
  • Glow effects without a black boxTwo ways to export glowing effects (transparent, or on black for additive blending) and the blend setting for each engine.